Class UnitStatusPriorityList
Inheritance
System.Object
UnitStatusPriorityList
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LeagueToolkit.Meta.Classes
Assembly: LeagueToolkit.Meta.Classes.dll
Syntax
public class UnitStatusPriorityList : IMetaClass
Properties
| Improve this Doc View SourceMinimumDisplayTime
Declaration
public float MinimumDisplayTime { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
PrioritizedUnitStatusData
Declaration
public MetaContainer<MetaEmbedded<UnitStatusData>> PrioritizedUnitStatusData { get; set; }
Property Value
Type | Description |
---|---|
MetaContainer<MetaEmbedded<UnitStatusData>> |
TextureName
Declaration
public string TextureName { get; set; }
Property Value
Type | Description |
---|---|
System.String |