Class UiSceneData
Inheritance
System.Object
UiSceneData
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: LeagueToolkit.Meta.Classes.dll
public class UiSceneData : IMetaClass
Properties
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Declaration
public bool Enabled { get; set; }
Property Value
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Description |
System.Boolean |
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Declaration
public bool HandleInputDuringPause { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool InheritScissoring { get; set; }
Property Value
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Description |
System.Boolean |
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Declaration
public uint Layer { get; set; }
Property Value
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Description |
System.UInt32 |
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Declaration
public bool m1238954692 { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public string Name { get; set; }
Property Value
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Description |
System.String |
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Declaration
public MetaObjectLink ParentScene { get; set; }
Property Value
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Declaration
public SceneBaseTransitionData SceneTransitionIn { get; set; }
Property Value
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Declaration
public SceneBaseTransitionData SceneTransitionOut { get; set; }
Property Value
Implements