Class StealthData
Inheritance
System.Object
StealthData
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: LeagueToolkit.Meta.Classes.dll
public class StealthData : IMetaClass
Properties
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Declaration
public MetaEmbedded<StealthVfxInstance> CamoRingEffect { get; set; }
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Declaration
public MetaEmbedded<StealthVfxInstance> CamoRingEffectOther { get; set; }
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Declaration
public MetaEmbedded<StealthCharacterFadeInstance> CharacterFadeInstance { get; set; }
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Declaration
public MetaEmbedded<StealthVfxInstance> DamageShimmerEffect { get; set; }
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Declaration
public MetaEmbedded<StealthVfxInstance> DamageShimmerSfx { get; set; }
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Declaration
public MetaEmbedded<StealthVfxInstance> DetectedEffect { get; set; }
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Declaration
public MetaEmbedded<StealthVfxInstance> DetectionEyeEffect { get; set; }
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Declaration
public MetaEmbedded<StealthVfxInstance> DetectionEyeWarningEffect { get; set; }
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Declaration
public float Duration { get; set; }
Property Value
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System.Single |
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Declaration
public float EnemyRevealDuration { get; set; }
Property Value
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System.Single |
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Declaration
public MetaEmbedded<StealthVfxInstance> EnterStealthEffect { get; set; }
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Declaration
public MetaEmbedded<StealthBreakFlags> ExitFlags { get; set; }
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Declaration
public MetaEmbedded<StealthVfxInstance> ExitStealthEffect { get; set; }
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Declaration
public bool Ghosted { get; set; }
Property Value
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Description |
System.Boolean |
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Declaration
public bool HasVfxPriority { get; set; }
Property Value
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Description |
System.Boolean |
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Declaration
public bool HideHealthBarFromEnemies { get; set; }
Property Value
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Description |
System.Boolean |
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Declaration
public bool HideModelFromEnemies { get; set; }
Property Value
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Description |
System.Boolean |
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Declaration
public bool HideVfxFromEnemies { get; set; }
Property Value
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Description |
System.Boolean |
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Declaration
public bool Invisibility { get; set; }
Property Value
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Description |
System.Boolean |
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Declaration
public MetaEmbedded<StealthVfxInstance> PersistentStealthEffect { get; set; }
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Declaration
public MetaEmbedded<StealthVfxInstance> RevealEffect { get; set; }
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Declaration
public MetaEmbedded<StealthBreakFlags> RevealFlags { get; set; }
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Declaration
public MetaEmbedded<StealthVfxInstance> RevealPriorityEffect { get; set; }
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Declaration
public MetaObjectLink ScreenFade { get; set; }
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Declaration
public float SelfRevealDuration { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public string StealthName { get; set; }
Property Value
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Description |
System.String |
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Declaration
public float TowerDetectionRadius { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float UnitDetectionRadius { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float UnitWarningOffSetRadius { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public bool UnSelectableByEnemies { get; set; }
Property Value
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Description |
System.Boolean |
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Declaration
public bool UseStealthStatus { get; set; }
Property Value
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Description |
System.Boolean |
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Implements