Class MissileVisibilitySpec
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LeagueToolkit.Meta.Classes
Assembly: LeagueToolkit.Meta.Classes.dll
Syntax
public abstract class MissileVisibilitySpec : IMetaClass
Properties
| Improve this Doc View SourcePerceptionBubbleRadius
Declaration
public float PerceptionBubbleRadius { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
TargetControlsVisibility
Declaration
public bool TargetControlsVisibility { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
TrailTimeToConsiderForVisibility
Declaration
public float TrailTimeToConsiderForVisibility { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
VisibleToOwnerTeamOnly
Declaration
public bool VisibleToOwnerTeamOnly { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |