Class CcScoreMultipliers
Inheritance
System.Object
CcScoreMultipliers
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: LeagueToolkit.Meta.Classes.dll
public class CcScoreMultipliers : IMetaClass
Properties
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Declaration
public float Asleep { get; set; }
Property Value
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System.Single |
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Declaration
public float AttackSpeedSlow { get; set; }
Property Value
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System.Single |
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Declaration
public float Berserk { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Blind { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Charm { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Disarm { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Drowsy { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Fear { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Flee { get; set; }
Property Value
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System.Single |
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Declaration
public float Grounded { get; set; }
Property Value
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System.Single |
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Declaration
public float Knockback { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Knockup { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Nearsight { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Polymorph { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Root { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Silence { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Slow { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Stun { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Suppression { get; set; }
Property Value
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Description |
System.Single |
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Declaration
public float Taunt { get; set; }
Property Value
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Description |
System.Single |
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Implements